Squad 3 Captain

Gin Ichimaru

Blue attribute Shadow type Debuffer  Zanjutsu CV: Koji Yusa

In short: A premier Shadow-type physical debuffer. Gin stacks triple-layered Defense shredding via Innate, Skill and Mortal Blow while speeding up team switch rotations.

Updated · Game v1.0.3 · Source: official character intro

“A Shadow-type debuffer who possesses multiple methods to lower Defense! He can reduce enemy Defense via his Innate Ability, Skill, and Mortal Blow! Landing a hit with his Reach Arts 1 causes his Attack to increase! Make use of the Reach Action to enhance his strength, and pierce through enemies after reducing their Defense!”Official character intro, 2026-11-04

SEIREITEI // GIN-ICHIMARU Blue
Gin Ichimaru
OFFICIAL CARD ART Shadow · Debuffer

Action Cards

ARTS 1 斬 Physical

Reach

A weapon-extending attack. Uses Shinso to perform a slash attack.

Blitz Arts
ARTS 2 斬 Physical

Combo

Quick consecutive attacks.

Power Arts
SKILL

Cruel Venomous Snake

Enemy Physical Defense -20% (for 10 Count(s)).

Special
MORTAL BLOW 斬 Physical

Shinso

Reduces the Physical Defense of enemies pierced by the extending blade by 10% (For 10 Counts).

Innate Ability: True Motive Within Fact and Fiction

On Arts 1 hit, own Attack +6% (Max Stock: 2) (for 20 Count(s)), 30% chance to reduce enemy Defense by 5% (for 20 Count(s)).

On Arts 1 hit, own Attack +10% (Max Stock: 2) (for 20 Count(s)), 50% chance to reduce enemy Defense by 5% (for 20 Count(s)).

The official kits show an Initial and a Final version. How you progress from one to the other is not described in the launch posts.

Abilities

Slot Name Effect
BASE Resist Poison Damage -30% Poison damage received.
ARCHETYPE Shadow Max Evasion Gauge +1. On successful Vanishing Evasion, Draw Point Bonus +30.
SPIRIT · STAGE 1 Switch Cooldown Reduction Switch cooldown -3 Count(s).
SPIRIT · STAGE 2 Remaining Switch Cooldown Reduction On successful Vanishing Evasion, remaining team Switch cooldown -1 Count(s).
SPIRIT · STAGE 3 Increased Critical Hit Rate Critical Hit Rate +15%.

How to use Gin

Editorial (kit-based). These notes come from the official numbers above, not from live testing. We'll update them as players gather in-game data.

  • Layered Defense shred: Skill “Cruel Venomous Snake” strips −20% Physical Defense for 10 Counts, Mortal Blow cuts an extra −10%, and Final Innate offers a 50% chance per Arts 1 hit to reduce Defense by 5%.
  • Final Innate self-buff: Landing Arts 1 “Reach” grants own Attack +10% (up to 2 stacks, +20% total for 20 Counts), turning his elongated thrust into both a poking tool and a ramp engine.
  • Fluid team pacing: Innate Shadow archetype (+1 Evasion Gauge, +30 Draw Points on Vanishing Evasion) pairs with −3 Counts on his own Switch cooldown and −1 Count to team Switch cooldown on every dodge.
  • Ideal enabler for physical hypercarries: Pairs devastatingly with pure physical attackers (Ichigo, Grimmjow, Renji) who maximize the value of enemy Physical Defense drops.

Team partners

Suggested partners, based on how their kits interact with Gin's:

FAQ

What is Gin Ichimaru's role in BLEACH Mirrors High?

Gin Ichimaru [Squad 3 Captain] is a Blue-attribute, Shadow-type debuffer with the Zanjutsu battle style. A premier Shadow-type physical debuffer. Gin stacks triple-layered Defense shredding via Innate, Skill and Mortal Blow while speeding up team switch rotations.

What is Gin's Mortal Blow?

Gin's Mortal Blow is “Shinso”: Reduces the Physical Defense of enemies pierced by the extending blade by 10% (For 10 Counts). Attack category: Physical.

What does Gin's Skill do?

Gin's Skill is “Cruel Venomous Snake”: Enemy Physical Defense -20% (for 10 Count(s)).

Byakuya Kuchiki · Yoruichi Shihoin

Compare all kits on the kit-based tier list or read how Clash, Chain and Switch work.