Action Cards
Reach
A weapon-extending attack. Uses Shinso to perform a slash attack.
Combo
Quick consecutive attacks.
Cruel Venomous Snake
Enemy Physical Defense -20% (for 10 Count(s)).
Shinso
Reduces the Physical Defense of enemies pierced by the extending blade by 10% (For 10 Counts).
Innate Ability: True Motive Within Fact and Fiction
On Arts 1 hit, own Attack +6% (Max Stock: 2) (for 20 Count(s)), 30% chance to reduce enemy Defense by 5% (for 20 Count(s)).
On Arts 1 hit, own Attack +10% (Max Stock: 2) (for 20 Count(s)), 50% chance to reduce enemy Defense by 5% (for 20 Count(s)).
The official kits show an Initial and a Final version. How you progress from one to the other is not described in the launch posts.
Abilities
| Slot | Name | Effect |
|---|---|---|
| BASE | Resist Poison Damage | -30% Poison damage received. |
| | Shadow | Max Evasion Gauge +1. On successful Vanishing Evasion, Draw Point Bonus +30. |
| SPIRIT · STAGE 1 | Switch Cooldown Reduction | Switch cooldown -3 Count(s). |
| SPIRIT · STAGE 2 | Remaining Switch Cooldown Reduction | On successful Vanishing Evasion, remaining team Switch cooldown -1 Count(s). |
| SPIRIT · STAGE 3 | Increased Critical Hit Rate | Critical Hit Rate +15%. |
How to use Gin
Editorial (kit-based). These notes come from the official numbers above, not from live testing. We'll update them as players gather in-game data.
- Layered Defense shred: Skill “Cruel Venomous Snake” strips −20% Physical Defense for 10 Counts, Mortal Blow cuts an extra −10%, and Final Innate offers a 50% chance per Arts 1 hit to reduce Defense by 5%.
- Final Innate self-buff: Landing Arts 1 “Reach” grants own Attack +10% (up to 2 stacks, +20% total for 20 Counts), turning his elongated thrust into both a poking tool and a ramp engine.
- Fluid team pacing: Innate Shadow archetype (+1 Evasion Gauge, +30 Draw Points on Vanishing Evasion) pairs with −3 Counts on his own Switch cooldown and −1 Count to team Switch cooldown on every dodge.
- Ideal enabler for physical hypercarries: Pairs devastatingly with pure physical attackers (Ichigo, Grimmjow, Renji) who maximize the value of enemy Physical Defense drops.
Team partners
Suggested partners, based on how their kits interact with Gin's:
Substitute Soul Reaper Ichigo Kurosaki
斬術
Espada Number 6 Grimmjow Jeagerjaques
斬術
Squad 6 Lieutenant Renji Abarai
斬術FAQ
What is Gin Ichimaru's role in BLEACH Mirrors High?
Gin Ichimaru [Squad 3 Captain] is a Blue-attribute, Shadow-type debuffer with the Zanjutsu battle style. A premier Shadow-type physical debuffer. Gin stacks triple-layered Defense shredding via Innate, Skill and Mortal Blow while speeding up team switch rotations.
What is Gin's Mortal Blow?
Gin's Mortal Blow is “Shinso”: Reduces the Physical Defense of enemies pierced by the extending blade by 10% (For 10 Counts). Attack category: Physical.
What does Gin's Skill do?
Gin's Skill is “Cruel Venomous Snake”: Enemy Physical Defense -20% (for 10 Count(s)).
Other Shadow-type characters
Byakuya Kuchiki · Yoruichi Shihoin
Compare all kits on the kit-based tier list or read how Clash, Chain and Switch work.