Overview
The official site describes combat as “stylish BLEACH battles that combine speed and strategy”. You build a team of three, pick Action Cards to attack, and turn fights around with Mortal Blows and the coordinated Soul Drive. The App Store listing calls it “Tactical 3v3 team battles utilizing attack cards and SOUL DRIVE combos”.
The four Action Cards
| Card | What it is | Example |
|---|---|---|
| Arts 1 | Basic technique; typed Blitz, Power or Projectile | Ichigo: Combo (Power, Physical) |
| Arts 2 | Second technique, often the payoff for a status effect | Byakuya: Reach, +15% vs Bleed (Final) |
| Skill | Buff, debuff or spell (Special / Special Attack) | Toshiro: Youngest Captain, Attack +40% |
| Mortal Blow | Animated finisher with a cooldown | Rukia: Tsuginomai Hakuren, inflicts Freeze |
Glossary
Official = defined on the official site or store page. Kit text = the term appears in official character kits, and our explanation is based on how the kits use it.
- Action Card Official
- The attacks you choose in battle. Each character has Arts 1, Arts 2, a Skill and a Mortal Blow.
- Arts (Blitz / Power / Projectile) Official
- Each Arts card has a type. Blitz Arts are lunges and weapon extensions, Power Arts are combos and heavy single strikes, and Projectile Arts are ranged shots.
- Attack Category Official
- Every attack is Physical or Spiritual. Some debuffs only affect one category, such as Mayuri’s Skill, which lowers enemy Physical Defense.
- Skill Official
- Typed as Special (a buff or debuff) or Special Attack (a damaging spell, such as Rukia’s Bakudo #1: Sai).
- Mortal Blow Official
- Each character’s animated finisher. It has a cooldown, and some Innates reduce it (Ichigo −4 Counts, Yoruichi −3).
- Soul Drive Official
- Coordinated team attack with your 3-character squad (official site and store listing).
- Count Kit text
- The unit every duration and cooldown uses, e.g. “for 20 Count(s)”. Its exact real-time length isn’t published.
- Switch / Standby Kit text
- Swapping the active character. The others wait on Standby. Switching has a cooldown, which several Spirit Abilities reduce.
- Chain Attack / Chain Entry Kit text
- Entering the field through a Chain Attack. Chain-type characters get Draw Point Bonus +100 and other effects on Chain Entry.
- Cover Change Kit text
- A defensive entry. With a Shield-type (Sado), the ally who switches out incurs no Switch cooldown.
- Clash / Counter Kit text
- Attacks can Clash. Winning is affected by “Clash Victory Rate”, and successful counters trigger effects for Clash-types (Renji, Grimmjow, Bambietta).
- Pursuit Combo Kit text
- A follow-up combo. Combo-types gain Draw Points when they land it or down an enemy with it.
- Vanishing Evasion Kit text
- A successful dodge that uses the Evasion Gauge. Shadow-types get +1 max gauge and trigger buffs on success.
- Draw Point Bonus Kit text
- A resource many abilities grant (e.g. +100 on field entry). The launch posts don’t define it. The name suggests it relates to drawing Action Cards.
- Seal Switch Kit text
- Prevents the opponent from switching (Yoruichi’s Skill, 10 Counts).
Archetypes
| Archetype | Archetype Ability (summary) | Characters |
|---|---|---|
| Combo 連 | Gains Draw Points from Pursuit Combos and from downing enemies with them. | Ichigo, Toshiro, Uryu |
| Clash 鍔 | Gains Draw Points on successful counters and Clash victories. | Bambietta, Grimmjow, Renji |
| Chain 鎖 | Gains a large Draw Point bonus on entry via Chain Attack and when returning to Standby. | Mayuri, Orihime, Rangiku, Rukia |
| Shadow 影 | Max Evasion Gauge +1. Gains Draw Points on a successful Vanishing Evasion. | Byakuya, Yoruichi |
| Shield 盾 | Entering via Cover Change means the switched-out ally incurs no Switch cooldown. | Yasutora |
Attributes & battle styles
Each official character page shows a colour-coded Attribute icon and a Battle Style icon. The launch posts show these as icons only, with no written explanation, so we name them by colour and by the Japanese style label. Any type-advantage rules are unconfirmed.
| Attribute | Characters |
|---|---|
| Red | Bambietta Basterbine, Ichigo Kurosaki |
| Orange | Grimmjow Jeagerjaques, Mayuri Kurotsuchi |
| Yellow | Rangiku Matsumoto |
| Green | Renji Abarai, Toshiro Hitsugaya |
| Blue | Byakuya Kuchiki, Orihime Inoue |
| Navy | Rukia Kuchiki, Yasutora Sado |
| Violet | Uryu Ishida, Yoruichi Shihoin |
| Battle style | Meaning | Characters |
|---|---|---|
| Zanjutsu 斬術 | Swordsmanship | Bambietta, Grimmjow, Ichigo, Mayuri, Renji, Toshiro |
| Kido 鬼道 | Demon arts | Byakuya, Orihime, Rangiku, Rukia, Uryu |
| Hakuda 白打 | Hand-to-hand | Yasutora, Yoruichi |
Status ailments
| Ailment | What the kits tell us |
|---|---|
| Bleed | Applied by Byakuya. Bambietta’s Basic Ability reduces Bleed damage taken, so Bleed deals damage. |
| Burn | Applied by Bambietta (Arts 1, Mortal Blow). |
| Poison | Applied by Mayuri’s Innate. Uryu gains Attack while he is Poisoned. |
| Freeze | Applied by Rukia’s and Toshiro’s Mortal Blows. Several Basic Abilities shorten it, so it lasts for a duration. |
| Frostbite | Applied by Toshiro’s Innate. Targets take bonus Critical damage (per Basic Ability text). |
| Bind | Applied by Rukia’s and Byakuya’s Skills. Has a duration. |
| Faint | Applied by Renji’s Mortal Blow. Has a duration. |
| Stagger | Applied by Yoruichi’s Mortal Blow. Targets take bonus damage. |
| Paralyze / Numb | Paralyze is applied by Mayuri’s Mortal Blow. Numb appears in resist text only. |
Who applies what: Bambietta (Burn) · Byakuya (Bleed, Burn, Poison, Freeze, Frostbite, Bind, Faint, Stagger, Paralyze) · Mayuri (Paralyze, Poison) · Renji (Faint) · Rukia (Bleed, Burn, Poison, Freeze, Frostbite, Bind, Faint, Stagger, Paralyze) · Toshiro (Freeze, Frostbite) · Yoruichi (Stagger).
Next: put this to use in the beginner guide or the team cores on the tier list.
FAQ
How does combat work in BLEACH Mirrors High?
You field a team of three characters and fight by choosing Action Cards (Arts 1, Arts 2, Skill and Mortal Blow). You can switch characters, chain them into attacks and trigger the team “Soul Drive” attack. Bandai Namco describes the battles as combining speed and strategy.
What is Soul Drive?
Soul Drive is the coordinated team attack named on the official site and store listing. Bandai Namco describes it as an explosive combo attack with your three-character team that can change the course of battle.
What are archetypes?
Each character has one of five archetypes (Combo, Clash, Chain, Shadow or Shield). The archetype adds an Archetype Ability, such as Shadow’s +1 Evasion Gauge or Shield’s free Cover Change.