Action Cards
Barrage
A ranged attack. Casts Oukasen to launch a projectile attack.
Combo
Quick consecutive attacks.
Power to Dominate the Senses
Takes a defensive stance to parry close-range attacks. Successfully perform a parry to use Sakanade. Knocks back a confused enemy with a slash attack.
Sakanade
Performs a powerful, consecutive slash attack on enemies Confused by Sakanade. On hit, Seals opposing team's Switch (for 5 Count(s)). Used by Shinji Hirako.
Innate Ability: Inverted World
On field entry, Attack & Defense +6%(Max stock: 2) (For 30 Count(s)), 50% chance to Seal opposing team's Switch (for 5 Count(s)).
On field entry, Attack & Defense +9%(Max stock: 2) (For 30 Count(s)), 100% chance to Seal opposing team's Switch (for 5 Count(s)).
The official kits show an Initial and a Final version. How you progress from one to the other is not described in the launch posts.
Abilities
| Slot | Name | Effect |
|---|---|---|
| BASE | Reduce Bind Duration | -30% Bind duration. |
| | Shield | On entry via Cover Change, the switched-out ally incurs no Switch cooldown. On Clash, Draw Point Bonus +50. |
| SPIRIT · STAGE 1 | Draw Point Bonus Obtained (Normal Attack) | On normal attack hit, Draw Point Bonus +10. |
| SPIRIT · STAGE 2 | Increased Team Defense | On Cover Change, team Defense +20% (for 20 Count(s)). |
| SPIRIT · STAGE 3 | Enhanced Clash Chance | Clash Victory Rate +10%. |
How to use Shinji
Editorial (kit-based). These notes come from the official numbers above, not from live testing. We'll update them as players gather in-game data.
- Guaranteed Switch Lock: Final Innate enforces a 100% chance to Seal the opposing team’s Switch for 5 Counts immediately upon entering the field. Mortal Blow “Sakanade” applies an additional 5-Count Switch Seal on hit, isolating vulnerable targets.
- Melee neutralization: Skill “Power to Dominate the Senses” parries close-range physical assaults, inflicts Confusion via Sakanade, and knocks back aggressive melee rushers.
- Shield archetype synergy: Entering via Cover Change incurs zero Switch cooldown on the retreating ally, while Spirit Ability 2 buffs entire team Defense by +20% for 20 Counts. Adds +50 Draw Points on Clash alongside +10% Clash Victory Rate.
- Stat ramp & range versatility: Gains up to +18% Attack and Defense on entry (2 stacks of +9% for 30 Counts), pairing spiritual ranged harass (Arts 1 “Barrage” via Oukasen) with physical Power Arts 2.
Team partners
Suggested partners, based on how their kits interact with Shinji's:
Standing at the Top Sosuke Aizen
斬術
Substitute Soul Reaper Ichigo Kurosaki
斬術
Squad 6 Lieutenant Renji Abarai
斬術FAQ
What is Shinji Hirako's role in BLEACH Mirrors High?
Shinji Hirako [Squad 5 Captain] is a Red-attribute, Shield-type supporter with the Kido battle style. A premier Shield-type control anchor and tempo disabler. Shinji completely dictates the battlefield rhythm by repeatedly locking down enemy switches while nullifying physical rushdown with Melee Parry.
What is Shinji's Mortal Blow?
Shinji's Mortal Blow is “Sakanade”: Performs a powerful, consecutive slash attack on enemies Confused by Sakanade. On hit, Seals opposing team's Switch (for 5 Count(s)). Used by Shinji Hirako. Attack category: Physical.
What does Shinji's Skill do?
Shinji's Skill is “Power to Dominate the Senses”: Takes a defensive stance to parry close-range attacks. Successfully perform a parry to use Sakanade. Knocks back a confused enemy with a slash attack.
Other Shield-type characters
Compare all kits on the kit-based tier list or read how Clash, Chain and Switch work.